land on it,
pay up.
everyone plays at once on one shared 40-square board. roll on an energy timer, buy what you land on, collect rent from whoever lands on you. own a street and you have to keep playing, or your lights go out.
play cash only. no coin exists yet.
rugrat landed on Mooncrest and paid hodlhannah 9,000.
rent only flows while you play.
you rolled in the last 12 hours. everyone who lands on your streets pays you.
12 hours without a roll. people land on your streets and walk through for free.
48 hours without a roll. the next player to land on your street takes it at list price.
no keeper, no bot sweeping the board. every timer is checked the moment someone lands. a whale who buys the board and goes to sleep collects nothing.
roll. land. pay.
one roll every 15 minutes, up to 8 stored. spend them in a single turn whenever you check in.
one random seed per turn from a verifiable oracle. nobody, including us, sees it before it is on chain.
buy it from the bank, pay whoever owns it, draw a signal or an airdrop, or go to jail.
post your own price. pay 1% of it a day. anyone who lands on you can buy it out at that price, plus 10% burned.
post it low and you pay little tax, but anyone can take it. post it high and it is safe, at 1% a day.
price rises wait an hour, so nobody can hike after seeing your roll. cuts are instant. the floor is what you paid.
22 streets from Rug Row to Diamond Heights, four nodes, RPC and Oracle, signals, airdrops, gas and priority fees, jail, and The Pot on square 20. own a whole group and rent doubles; upgrade it three times and Diamond Heights charges 280,000.
watch your street grow.
buy a street and a shop goes up on the lot. own the whole group and you can build: three upgrades, each one raising the rent and the skyline. everyone on the board sees who is building where.
priced on Diamond Heights. each upgrade costs 50,000: half burned, half to the season's prize pool. build evenly across the group. buildings go back to the bank with the street when the season ends.
someone landed on you.
rent, buyouts, foreclosures, pot wins and bankruptcies each make a card with the street, both players and the amount. post it from your own account. the game never posts for anyone.
a new board every tuesday.
a season is 7 days. rolls stop tuesday 15:00 utc, the last hour is scoring, and at 16:00 every street goes back to the bank. the top 10 rank by net worth: cash plus what you paid for your streets. posted prices don't count, so nobody can inflate a score.
name a street for a week.
before every season each of the 22 streets goes to auction. every winning bid is burned. the name sits on the board and on every rent card for that street for 7 days. season 0's top 3 each name a street in season 1 for free.
square 20. every tax, bail and fee on the board goes in. land on it exactly and you take half. it is paid in the game's cash.
once $LANDED exists, its creator fee goes to a vault with no private key. at the end of each week it pays players in SOL: half by laps run, 30% to the top 10, 20% carried to next week.
it is a game. the split and timing are the planned defaults and may change before launch.
built in public.
- 01 · nowthe demo
a single-player season 0 in your browser. bots, play cash, the real rules, sped up.
- 02 · nov 3 (planned)season 0
one shared board for everyone. free, play cash. the top 3 each name a street in season 1.
- 03 · nov 9 (planned)the coin
$LANDED launches when season 0 ends. its creator fee goes to a vault nobody holds the key to.
- 04 · the day afterseason 1
stake, roll, collect rent. the vault pays players in SOL at the end of every week.
board reveals, devlogs and season 0 dates go out on x first.
no coin exists yet. any contract address you see for LANDED before launch day is not us.